TrapCampaignQVar

Set the value for a quest variable that is stored in the campaign database. The quest variable will always be saved to the campaign database, even if it was previously set in the mission database. All the operations of TrapSetQVar from Thief 2 are supported, including ", ?, and d. Additionally, the operation # is like " but will limit the number of digits in the quest variable to 4. This makes working with the odometer easier.

Inherits GenericTrap
Properties Trap\Quest Var

Discussion




Enter your comment:
If you can't read the letters on the image, download this .wav file to get them read to you.

 
  tnhscript/trapcampaignqvar.txt · Last modified: 2009/02/26 17:51 by telliamed
 
Recent changes RSS feed Creative Commons License Tip Bucket Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki