TrapCamAttach

Attach the camera to this object. Returns to normal viewing when turned off.

When the camera is attached to an object that isn’t the player, it may have a lens-effect overlay added. (i.e. the scouting orb) The overlay is only show for objects that have a physics model; most invisible objects do not. There is an option to never show the overlay, but it is only recognized by Dromed.

The overlay itself can be changed by editing the resources in CAMERA.CRF. There changes will affect all objects, even the scouting orb.

Inherits GenericTrap
Parameters static (boolean) Disable mouse-look.
forcereturn (boolean) Always return the camera, even if it’s not currently attached to this object.
nolens (boolean) Don’t show the lens-effect overlay. Only works in Dromed.

Discussion

Zontik, 2009/07/14 23:13
Why do you think 'nolens' works in DromEd only? It works with Thief2.exe as well. Maybe I have to do something special to make it DON'T WORK?
Tom N Harris, 2009/08/10 17:19
For the lens overlay to appear at all, the object must have a physics model. I've updated the description to explain better.



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  tnhscript/trapcamattach.txt · Last modified: 2009/08/10 17:25 by telliamed
 
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