Add and remove the FrobInert metaproperty based on the door state of this object. If the door is breakable, then the metaproperty is permanently removed when the door is Slain. A wooden door, for example, is still solid even when slain, but a glass door isn’t.
| Inherits | ObjFrobInert | |
|---|---|---|
| Messages | DoorOpening, DoorClose, Slain | |
| Parameters | breakable (boolean) | Once the door is slain, it will be treated as always open. The default is to ignore Slain. |
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