| Link Set-up Info | |
|---|---|
| From | A creature (i.e. an AI) |
| To | The object to be attached to the AI |
| Data | The location of the object on the AI |
Attaches an object to an AI. The object will always match the orientation of the joint, so if the AI rotates, the object will also rotate. However this is not the case with Left Fingers and Right Fingers. With those two joints, the object will always have a heading, pitch and bank of 0.
When the object is first created, it is necessary to ensure it will not obstruct the player or the AI, for two reasons:
For scripting purposes, it may be necessary to know the integer value of each joint. The following values were obtained by Telliamed:
| Joint | Number |
|---|---|
| N/A | 0 |
| Head | 1 |
| Neck | 2 |
| Abdomen | 3 |
| Butt | 4 |
| Left Shoulder | 5 |
| Right Shoulder | 6 |
| Left Elbow | 7 |
| Right Elbow | 8 |
| Left Wrist | 9 |
| Right Wrist | 10 |
| Left Fingers | 11 |
| Right Fingers | 12 |
| Left Hip | 13 |
| Right Hip | 14 |
| Left Knee | 15 |
| Right Knee | 16 |
| Left Ankle | 17 |
| Right Ankle | 18 |
| Left Toe | 19 |
| Right Toe | 20 |
| Tail | 21 |