====== Glossary (P---S) ====== ===== P ===== ==== Player ==== During the game, a [[glossary:ac#concrete_object|Concrete Object]] with the name ''Player'' is created for the object that is controlled by input. The archetype for the object is determined by a ''[[dromed:Link:PlayerFactory]]'' link, which there must be only one of. That does not mean you can't create more than one link in Dromed. But the links you don't intend to use should be deleted before the game starts. Using ''[[dromed:Property:DiffDestroy|Difficulty->Destroy]]'' will work. ==== Property Name ==== The special internal name of a property, which is used to reference that property in scripts and via the ''[[dromed:Receptron:Set Property|Set Property]]'' receptron. ===== Q ===== ===== R ===== ===== S ===== ====== | [[mo|M---O]] | [[index|Index]] | [[tv|T---V]] |