====== Using Dromed ====== ===== Configuration & Commands ===== > NOTEME How to configure and use Dromed. * [[User manual]] FIXME This was a bad addition Either fix it, or delete the topic. * [[Custom Menus]] How to make your own menu. ===== Building Missions ===== > NOTEME Working with brushes and building worlds. * [[Building Principles]] -- The old building principles documentation. Very concise. === Terrain === * [[brushtime]] -- Use the ''Time'' value to change the appareance of your terrain ===== General Tutorials ===== * [[camvators]] -- How to create a ``CamVator`` sequence. * [[glyph_doors]] -- How to create Glyph Doors like in T3 and //What Lies Below// * [[texture_imports]] -- Importing textures and saving the changes * [[newrooms]] -- These are good for automaps, 'go to room' goals, event triggering etc * [[bringobject]] -- This is a subject that comes up quite a lot. * [[alertgoodai]] -- Puts back some of the tension that is lost when AI don't automatically attack you. * [[reducing_object_count]] -- Getting as much out of your objects as possible * [[t2_pickpocket_bug]] -- Fixing Thief 2 pickpocket count bug ===== Objects ===== > NOTEME Making the best use of the object hierarchy, and adding properties, meta-properties, and links. === Reference === * [[dromed:property:index|List of object properties]] * [[dromed:link:index|List of link types]] * [[dromed:vars:index|List of mission variables]] * [[dromed:gamvars:index|List of gamesys variables]] * [[dromed:ai:index|List of AI behaviors]] === Locks === * [[advpickcfg]] -- Use the @@Advanced Pick System@@ to make more challenging locks in Dromed 2. ===== Stimulus/Response ===== > NOTEME Taking advantage of the complexities of the act-react system. * [[dromed:receptron:index|List of Receptron Effects]] ===== Scripting ===== > NOTEME Create interactive effects using conversations and custom scripts. === Affecting the world === * [[Rexturing Brushes Ingame]] === AI Related Scripting === * [[dromed:pickupweapon]] -- Making an AI run for a weapon if they see you. === Efficient scripting === * [[Genies|The use of Genies (or 'Helper AIs')]] * [[carryover]] -- How to carry over objects between missions (using tnhScript). === Custom Scripts === * [[An introduction to custom scripts]] ===== Troubleshooting ===== > NOTEME Fixing problems, or at least finding out who to blame. === Monolog === * [[crashdump]] -- Learn how to read the crash dump from a monolog.