====== Properties ====== * :SS2: [[AIGun]] * :T1: :T2: :SS2: [[AmbientHacked]] * :SS2: [[SrcRand|Act/React->Source Randomize]] * :T2: :SS2: [[arSrcScale|Act/React->Source Scale]] * :T1: :T2: :SS2: [[AI_Camera|AI->Ability Settings->Camera: parameters]] * :T1: :T2: :SS2: [[AI_NonHst|AI->Ability Settings->Combat: Non-hostile]] * :T2: :SS2: [[AI_CbtTiming|AI->Ability Settings->Combat: Timing]] * :T1: :T2: :SS2: [[AI_Device|AI->Ability Settings->Device: parameters]] * :T1: :T2: :SS2: [[AI_FleeConds|AI->Ability Settings->Flee: Condition for flee]] * :T2: [[AI_FleeAwr|AI->Ability Settings->Flee: If Aware of AI/Player]] * :T1: :T2: [[DAI_FrogExpl|AI->Ability Settings->Frog-beast: Explode range]] * :SS2: [[AI_Grub_Combat|AI->Ability Settings->GrubCombat: parameters]] * :T1: :T2: :SS2: [[HTHAudioResp|AI->Ability Settings->HtoHCombat: Audio Response]] * :T1: :T2: :SS2: [[HTHCombatDist|AI->Ability Settings->HtoHCombat: Distances]] * :T1: :T2: :SS2: [[HTHGruntAlways|AI->Ability Settings->HtoHCombat: Grunt Always]] * :T1: :T2: :SS2: [[HTHMotionResp|AI->Ability Settings->HtoHCombat: Motion Response]] * :T1: :T2: :SS2: [[AI_IdlRetOrg|AI->Ability Settings->Idle: Returns to origin]] * :T1: :T2: :SS2: [[AI_IdleDirs|AI->Ability Settings->Idling: Directions]] * :T1: :T2: :SS2: [[AI_Fidget|AI->Ability Settings->Idling: Should fidget]] * :T1: :T2: :SS2: [[AI_InfExp|AI->Ability Settings->Inform: Expiration]] * :T1: :T2: :SS2: [[AI_InfDly|AI->Ability Settings->Inform: Inform delay]] * :T1: :T2: :SS2: [[AI_InfOtr|AI->Ability Settings->Inform: Inform others]] * :T1: :T2: :SS2: [[AI_InfMxP|AI->Ability Settings->Inform: Max. Passes]] * :T1: :T2: :SS2: [[AI_InfDst|AI->Ability Settings->Inform: Min. dist to informed]] * :T1: :T2: :SS2: [[AI_InfRsp|AI->Ability Settings->Inform: Response options]] * :T1: :T2: :SS2: [[AI_InvKnd|AI->Ability Settings->Investigation: Style]] * :T2: :SS2: [[AI_NCDmgRsp|AI->Ability Settings->Non-combat: Dmg Response Params]] * :T1: :T2: :SS2: [[AI_NCDmRsp|AI->Ability Settings->Non-combat: Respond to damage]] * :SS2: [[AI_NotMelee|AI->Ability Settings->Not Melee Target]] * :T1: :T2: :SS2: [[AI_Patrol|AI->Ability Settings->Patrol: Does patrol]] * :T1: :T2: :SS2: [[AI_PtrlRnd|AI->Ability Settings->Patrol: Random sequence]] * :SS2: [[ProtocolExpl|AI->Ability Settings->Protocol Droid: Explode range]] * :T1: [[AIRCProp|AI->Ability Settings->Ranged Combat]] * :T2: [[RangedAudioResp|AI->Ability Settings->RangedCombat: Audio Response]] * :T2: [[RngdGruntAlways|AI->Ability Settings->RangedCombat: Grunt Always]] * :SS2: [[ShkAIRange|AI->Ability Settings->Shock Ranged]] * :SS2: [[ShodanExpl|AI->Ability Settings->Shodan: Explode range]] * :SS2: [[AI_Swarm|AI->Ability Settings->Swarm: parameters]] * :T1: :T2: :SS2: [[AI_Turret|AI->Ability Settings->Turret: parameters]] * :SS2: [[AI_Wander|AI->Ability Settings->Wander: parameters]] * :T1: :T2: :SS2: [[AI_Aggression|AI->Attributes->Aggression]] * :T1: :T2: :SS2: [[AI_Aptitude|AI->Attributes->Aptitude]] * :T1: :T2: :SS2: [[AI_Defensive|AI->Attributes->Defensive]] * :T1: :T2: :SS2: [[AI_Dodginess|AI->Attributes->Dodginess]] * :T1: :T2: :SS2: [[AI_Hearing|AI->Attributes->Hearing]] * :T1: :T2: :SS2: [[AI_Sloth|AI->Attributes->Sloth]] * :T1: :T2: :SS2: [[AI_Verbosity|AI->Attributes->Verbosity]] * :T1: :T2: :SS2: [[AI_Vision|AI->Attributes->Vision]] * :T1: :T2: :SS2: [[AI|AI->AI Core->AI]] * :T1: :T2: :SS2: [[AI_AlertCap|AI->AI Core->Alertness cap]] * :T1: :T2: :SS2: [[AI_AlSnMul|AI->AI Core->Alertness sense multipliers]] * :T2: [[AI_IsBig|AI->AI Core->AI Needs Big Doors]] * :T1: :T2: :SS2: [[AI_AwareCap|AI->AI Core->Awareness capacitor]] * :T1: :T2: :SS2: [[AI_AwrDel2|AI->AI Core->Awareness delay (react time)]] * :T1: :T2: :SS2: [[AI_BcstSet|AI->AI Core->Broadcast customization]] * :T1: :T2: :SS2: [[AI_Efficiency|AI->AI Core->Efficiency settings]] * :T1: :T2: :SS2: [[AI_FreeKnow|AI->AI Core->Free sense knowledge]] * :T2: :SS2: [[AI_IsProxy|AI->AI Core->Handed-off proxy]] * :T1: :T2: :SS2: [[AI_MotTags|AI->AI Core->Motion tags]] * :T1: :T2: :SS2: [[AI_MoveSpeed|AI->AI Core->Movement: max speed]] * :T1: :T2: :SS2: [[AI_TurnRate|AI->AI Core->Movement: turn rate]] * :T1: :T2: :SS2: [[AI_MoveZOffset|AI->AI Core->Movement: z offset]] * :T2: :SS2: [[AI_NoGhost|AI->AI Core->No Multiplayer Ghost]] * :T2: :SS2: [[AI_NoHandoff|AI->AI Core->No Multiplayer Handoff]] * :T2: :SS2: [[AI_NtcBody|AI->AI Core->Notices Bodies]] * :T2: :SS2: [[AI_NoticeDmg|AI->AI Core->Notices Damage]] * :T2: :SS2: [[AI_OnlyPlayer|AI->AI Core->Only Notices Player]] * :T1: :T2: :SS2: [[AI_LaunchVis|AI->AI Core->Projectile: Visible launch]] * :T1: :T2: :SS2: [[AI_SeesPrj|AI->AI Core->Sees projectiles]] * :T1: :T2: :SS2: [[AI_SndTags|AI->AI Core->Sound tags]] * :T1: :T2: :SS2: [[AI_StandTags|AI->AI Core->Standing motion tags]] * :T1: :T2: :SS2: [[AISuprise|AI->AI Core->Suprise [0, 1, Rad]]] * :T1: :T2: :SS2: [[AI_Team|AI->AI Core->Team]] * :T1: :T2: :SS2: [[AI_UsesDoors|AI->AI Core->Uses doors]] * :T1: :T2: :SS2: [[AI_VisModifier|AI->AI Core->Visibility Modifier]] * :T1: :T2: :SS2: [[AI_VisDesc|AI->AI Core->Vision description]] * :T2: :SS2: [[AI_VisJoint|AI->AI Core->Vision Joint]] * :T1: :T2: :SS2: [[AI_VisType|AI->AI Core->Vision Type]] * :SS2: [[GuarLoot|AI->Borg Loot]] * :T1: :T2: :SS2: [[AI_Converation|AI->Conversations->Conversation]] * :T1: :T2: :SS2: [[AI_SaveConverse|AI->Conversations->SaveConversation]] * :T1: :T2: :SS2: [[HTHModeOverride|AI->Debug->HtoHModeOverride]] * :SS2: [[RGuarLoot|AI->Guarantee Loot]] * :SS2: [[LootInfo|AI->Loot]] * :T2: :SS2: [[AIRCProp|AI->Ranged Combat->Ranged Combat]] * :T2: :SS2: [[AI_RngApps|AI->Ranged Combat->Ranged Combat Applicabilities]] * :T2: :SS2: [[AI_RngFlee|AI->Ranged Combat->Ranged Combat Flee]] * :T2: :SS2: [[AIRCRanges|AI->Ranged Combat->Ranged Combat Ranges]] * :T2: :SS2: [[AI_RngShoot|AI->Ranged Combat->Ranged Combat Shoot]] * :T2: :SS2: [[AIRCWound|AI->Ranged Combat->Ranged Combat Wound Motion]] * :T2: :SS2: [[AIRCWndSnd|AI->Ranged Combat->Ranged Combat Wound Sound]] * :T1: :T2: :SS2: [[AI_AlrtRsp|AI->Responses->Alert response]] * :T1: :T2: :SS2: [[AI_BodyRsp|AI->Responses->Body response]] * :T1: :T2: :SS2: [[AI_CbtRsp|AI->Responses->Sense combat response]] * :T1: :T2: :SS2: [[AI_SigRsp|AI->Responses->Signal response]] * :T2: [[AI_SuspRsp|AI->Responses->Suspicious response]] * :T1: :T2: :SS2: [[AI_ThrtRsp|AI->Responses->Threat response]] * :T1: :T2: :SS2: [[AI_Alertness|AI->State->Current alertness]] * :T1: :T2: :SS2: [[AI_Mode|AI->State->Current mode]] * :T1: :T2: :SS2: [[AI_Visibility|AI->State->Current visibility]] * :T1: :T2: :SS2: [[AI_Frozen|AI->State->Frozen]] * :T1: :T2: :SS2: [[AI_IdleOrgn|AI->State->Idling: Origin]] * :T2: [[AIFiresThrough|AI->Utility->AI Fires Through]] * :T1: :T2: :SS2: [[AngleLimit|AI->Utility->Angle Limits]] * :T1: :T2: :SS2: [[AI_BlkVis|AI->Utility->Blocks AI Vision]] * :T1: :T2: :SS2: [[AI_FleePoint|AI->Utility->Flee point]] * :T2: [[AI_IgCam|AI->Utility->Ignores Cameras]] * :T2: [[AI_InfNow|AI->Utility->Immediate inform]] * :T2: [[AI_InfFrm|AI->Utility->inform from last seen]] * :T2: [[AI_Frustrated|AI->Utility->Is Frustrated]] * :T1: :T2: :SS2: [[StimKO|AI->Utility->Is Knockout]] * :T1: :T2: :SS2: [[AICoverPt|AI->Utility->Marker: Cover Point]] * :T1: :T2: :SS2: [[AIVantagePt|AI->Utility->Marker: Vantage Point]] * :T1: :T2: :SS2: [[AI_ObjAvoid|AI->Utility->Path avoid]] * :T2: [[AI_NGOBB|AI->Utility->Path Exact OBB]] * :T1: :T2: :SS2: [[AI_ObjPathable|AI->Utility->Pathable object]] * :T2: [[AI_UseWater|AI->Utility->Path Water]] * :T2: [[AI_IsSmall|AI->Utility->small creature]] * :T1: :T2: :SS2: [[AI_SndType|AI->Utility->Sound value]] * :T2: [[AI_TrackM|AI->Utility->Track Medium]] * :T1: :T2: :SS2: [[AI_VisCtrl|AI->Utility->Visibility control]] * :T1: :T2: :SS2: [[AI_WtchPnt|AI->Utility->Watch: Watch link defaults]] * :T1: :T2: [[BookArt|Book->Art]] * :T1: :T2: [[Book|Book->Text]] * :T1: :T2: :SS2: [[CSArrow]] * :T1: :T2: :SS2: [[CSProjectile]] * :T1: :T2: :SS2: [[CSProperty]] * :T1: :T2: :SS2: [[Creature|Creature->Creature Type]] * :T1: :T2: :SS2: [[CretPose|Creature->Current Pose]] * :T1: :T2: :SS2: [[NonPhysCreature|Creature->Is Non-Physical]] * :T1: :T2: :SS2: [[TimeWarp|Creature->Time Warp]] * :T2: [[AltLink|Dark GameSys->AltLinkLocation]] * :T2: [[BeltLink|Dark GameSys->BeltLinkLocation]] * :T1: :T2: [[NoFlash|Dark GameSys->FlashInvuln]] * :T1: :T2: [[PickCfg|Dark GameSys->PickCfg]] * :T1: :T2: [[PickSrc|Dark GameSys->PickSrc]] * :T1: :T2: [[PickState|Dark GameSys->PickState]] * :T1: :T2: [[DarkStat|Dark GameSys->Stats]] * :T2: [[AdvPickSoundCfg|Dark Gamesys->AdvPickSoundCfg]] * :T2: [[AdvPickStateCfg|Dark Gamesys->AdvPickStateCfg]] * :T2: [[AdvPickTransCfg|Dark Gamesys->AdvPickTransCfg]] * :T1: :T2: :SS2: [[AirSupply|Dark Gamesys->Air Supply]] * :T1: :T2: :SS2: [[BreathConfig|Dark Gamesys->Breath Config]] * :T1: :T2: [[Loot|Dark Gamesys->Loot]] * :T1: :T2: :SS2: [[DiffClose|Difficulty->Close (Open) Door]] * :T1: :T2: :SS2: [[DiffDestroy|Difficulty->Destroy]] * :T1: :T2: :SS2: [[DiffLock|Difficulty->Lock (Unlock)]] * :T2: :SS2: [[DiffPermit|Difficulty->Permit]] * :T1: :T2: :SS2: [[DiffScript|Difficulty->Script]] * :T1: :T2: :SS2: [[DiffTurnOn|Difficulty->Turn On (Off)]] * :SS2: [[DoorCloseSound|Door->Door Close Sound]] * :SS2: [[DoorOpenSound|Door->Door Open Sound]] * :SS2: [[DoorTimer|Door->Door Timer Duration]] * :T1: :T2: :SS2: [[RotDoor|Door->Rotating]] * :T1: :T2: :SS2: [[TransDoor|Door->Translating]] * :T1: :T2: :SS2: [[AutoVBR|Editor->Auto-Multibrush]] * :T1: :T2: :SS2: [[Brush|Editor->Brush Name]] * :T1: :T2: [[DesignNote|Editor->Design Note]] * :T1: :T2: :SS2: [[HasBrush|Editor->Has Brush]] * :T1: :T2: :SS2: [[CombineType|Engine Features->Combine Type]] * :T1: :T2: :SS2: [[FrobInfo|Engine Features->FrobInfo]] * :T1: [[FrobLocally|Engine Features->FrobLocally]] * :T1: :T2: :SS2: [[FromBriefcase|Engine Features->From Briefcase?]] * :T2: [[ContainInherit|Engine Features->Inherit Contains]] * :T1: :T2: :SS2: [[KeyDst|Engine Features->KeyDst]] * :T1: :T2: :SS2: [[KeySrc|Engine Features->KeySrc]] * :T1: :T2: :SS2: [[Locked|Engine Features->Locked]] * :T2: :SS2: [[Preload|Engine Features->Preload]] * :T1: :T2: :SS2: [[TextureRadius|Engine Features->Retexture Radius]] * :T1: :T2: :SS2: [[StackCount|Engine Features->Stack Count]] * :T2: [[SuspObj|Engine Features->Suspicious]] * :T1: :T2: :SS2: [[Firer]] * :T1: :T2: :SS2: [[BashFactor|Game->Bash Factor]] * :T1: :T2: :SS2: [[BashParams|Game->Bash Params]] * :SS2: [[BloodCause|Game->BloodCause]] * :SS2: [[BloodMaxDmg|Game->BloodMaxDamage]] * :SS2: [[BloodType|Game->BloodType]] * :T1: :T2: :SS2: [[Culpable|Game->Damage Model->Culpable]] * :T1: :T2: :SS2: [[DeathStage|Game->Damage Model->Death Stage]] * :T1: :T2: :SS2: [[HitPoints|Game->Damage Model->Hit Points]] * :T1: :T2: :SS2: [[MAX_HP|Game->Damage Model->Max Hit Points]] * :T1: :T2: :SS2: [[SlayResult|Game->Damage Model->Slay Result]] * :T1: :T2: :SS2: [[WeaponDamage|Game->Damage Model->Weapon Damage]] * :T1: :T2: :SS2: [[WeaponType|Game->Damage Model->Weapon Type]] * :T1: :T2: [[BloodCause|Game->Dark->BloodCause]] * :T1: :T2: [[BloodMaxDmg|Game->Dark->BloodMaxDamage]] * :T1: :T2: [[BloodType|Game->Dark->BloodType]] * :SS2: [[Armor|GameSys->Armor]] * :SS2: [[ExP|GameSys->Exp]] * :SS2: [[HackText|GameSys->Hack Text]] * :SS2: [[HackDiff|GameSys->HackDiff]] * :SS2: [[Modify1|GameSys->Modification #1 Text]] * :SS2: [[Modify2|GameSys->Modification #2 Text]] * :SS2: [[Modify2Diff|GameSys->Modify 2 Diff]] * :SS2: [[ModifyDiff|GameSys->ModifyDiff]] * :SS2: [[RepContents|GameSys->Rep. Contents]] * :SS2: [[RepHacked|GameSys->Rep. Hack Contents]] * :SS2: [[RepairDiff|GameSys->RepairDiff]] * :SS2: [[Alarm|Gamesys->Alarm On?]] * :SS2: [[ChemNeeded|Gamesys->Chemicals Needed]] * :SS2: [[MapLoc|Gamesys->Map Loc]] * :SS2: [[RadLevel|Gamesys->Radiation Level]] * :SS2: [[RsrchTxt|Gamesys->Research Text]] * :SS2: [[RsrchTime|Gamesys->Research Time]] * :T2: :SS2: [[AIGunDesc|Gun->AI Gun Description]] * :T2: :SS2: [[BaseGunDesc|Gun->Base Gun Description]] * :SS2: [[Cannister|Gun->Cannister]] * :SS2: [[AnimPost|Gun->Gun Anim Post]] * :SS2: [[AnimPre|Gun->Gun Anim Pre]] * :T2: :SS2: [[GunState|Gun->Gun State]] * :SS2: [[Homing|Gun->Homing Projectile]] * :SS2: [[GunKick|Gun->Kickback]] * :SS2: [[Melee Type|Gun->Melee Type]] * :SS2: [[PlayerGunDesc|Gun->Player Gun Description]] * :T2: :SS2: [[Projectile|Gun->Projectile Description]] * :SS2: [[GunReliability|Gun->Reliability]] * :SS2: [[SHead1|Gun->Setting Header 1]] * :SS2: [[SHead2|Gun->Setting Header 2]] * :SS2: [[Sett1|Gun->Setting Text 1]] * :SS2: [[Sett2|Gun->Setting Text 2]] * :SS2: [[TargetType|Gun->Target Type]] * :SS2: [[ShockWeaponType|Gun->Weapon Type]] * :T2: [[InvBeingTaken|Inventory->Being Taken]] * :T1: :T2: [[NoDrop|Inventory->Can't Drop This]] * :T1: :T2: [[InvCycleOrder|Inventory->Cycle Order]] * :T1: :T2: :SS2: [[InvLimbModel|Inventory->Limb Model]] * :T1: :T2: [[GameDesc|Inventory->Long Description]] * :T1: :T2: :SS2: [[PickDist|Inventory->Max Pick Distance]] * :T1: :T2: [[GameName|Inventory->Object Name]] * :T1: :T2: :SS2: [[PickBias|Inventory->Pick Bias]] * :T1: :T2: [[SalePrice|Inventory->Purchase Price]] * :T1: :T2: :SS2: [[InvRendType|Inventory->Render Type]] * :T1: :T2: [[ItemStore|Inventory->Store]] * :T1: :T2: [[ToolReach|Inventory->Tool Reach]] * :T1: :T2: [[InvType|Inventory->Type]] * :T1: :T2: :SS2: [[LockCnt]] * :SS2: [[Logs1|Logs->Deck 1]] * :SS2: [[Logs2|Logs->Deck 2]] * :SS2: [[Logs3|Logs->Deck 3]] * :SS2: [[Logs4|Logs->Deck 4]] * :SS2: [[Logs5|Logs->Deck 5]] * :SS2: [[Logs6|Logs->Deck 6]] * :SS2: [[Logs7|Logs->Deck 7]] * :SS2: [[Logs8|Logs->Deck 8]] * :SS2: [[Logs9|Logs->Deck 9]] * :T1: :T2: :SS2: [[ModelNumber]] * :T1: :T2: :SS2: [[MotActorTagList|Motions->ActorTagList]] * :T1: :T2: :SS2: [[MotGaitDesc|Motions->Gait Desc]] * :T1: :T2: :SS2: [[MotorController|Motions->Motor Controller]] * :T1: :T2: :SS2: [[MotPhysLimits|Motions->Phys Limits]] * :T1: :T2: :SS2: [[MotPlyrLimbOff|Motions->Player Limb Offsets]] * :T1: :T2: :SS2: [[SwordActionType|Motions->Sword Action Type]] * :SS2: [[DestLevel|MultiLevel->Dest Level]] * :SS2: [[DestLoc|MultiLevel->Dest Loc]] * :SS2: [[ElevOffset|MultiLevel->Elevator Offset]] * :SS2: [[ElevAble|MultiLevel->Elevator-able?]] * :SS2: [[Initted|MultiLevel->Script Initted?]] * :SS2: [[StartLoc|MultiLevel->Start Loc]] * :T2: :SS2: [[AvatarZOffset|Networking->Avatar Height Offset]] * :T2: :SS2: [[Borrowed|Networking->Borrowed For Push]] * :T2: :SS2: [[NoBorrow|Networking->Disallow Borrow]] * :T2: :SS2: [[DistinctAvatar|Networking->Distinct Avatar]] * :T2: :SS2: [[FrobHandler|Networking->Frob Handler]] * :T2: :SS2: [[HandoffNumber|Networking->Handoff Number]] * :T2: :SS2: [[Heartbeat|Networking->Heartbeat]] * :T2: :SS2: [[LocalCopy|Networking->Local Copy]] * :T2: :SS2: [[NetPlayer|Networking->NetPlayer]] * :T2: :SS2: [[NetworkCategory|Networking->Network Category]] * :T2: :SS2: [[Borrowing|Networking->Pending Borrow]] * :SS2: [[ProxyStore|Networking->Proxy Storage]] * :SS2: [[AutoPickup|Obj->AutoPickup?]] * :SS2: [[BlockFrob|Obj->Block Frob?]] * :SS2: [[ObjBrokenIcon|Obj->Broken icon]] * :SS2: [[ContainDims|Obj->ContainDims]] * :SS2: [[InvCursor|Obj->Cursor->Inv Cursor String]] * :SS2: [[UseCursor|Obj->Cursor->Use Cursor String]] * :SS2: [[UseType|Obj->Cursor->Use Type]] * :SS2: [[WorldCursor|Obj->Cursor->World Cursor String]] * :SS2: [[DrainAmt|Obj->Energy->Drain Amount]] * :SS2: [[DrainRate|Obj->Energy->Drain Rate]] * :SS2: [[Energy|Obj->Energy->Stored Energy]] * :SS2: [[HUDSelect|Obj->HUD Selectable?]] * :SS2: [[HUDUse|Obj->HUD Use String]] * :SS2: [[ImplantDesc|Obj->Implant]] * :SS2: [[InvDims|Obj->InvDims]] * :SS2: [[MapObjRotate|Obj->Map Icon Rotated?]] * :SS2: [[MapObjIcon|Obj->Map Icon]] * :SS2: [[MapRef|Obj->Map Ref Info]] * :SS2: [[MapText|Obj->Map Text]] * :SS2: [[ObjLookS|Obj->Object Look string]] * :SS2: [[NameType|Obj->Object Name Type]] * :SS2: [[ObjIcon|Obj->Object icon]] * :SS2: [[ObjName|Obj->Object name]] * :SS2: [[ObjShort|Obj->Object short name]] * :SS2: [[PlotCritical|Obj->Plot Critical?]] * :SS2: [[Recycle|Obj->Recycle Value]] * :SS2: [[ReqStatsDesc|Obj->Required Stats]] * :SS2: [[ReqTechDesc|Obj->Required Tech Skill]] * :SS2: [[ShowHP|Obj->Show HP?]] * :SS2: [[SoftLevel|Obj->Software Level]] * :SS2: [[SoftType|Obj->Software Type]] * :SS2: [[StackInc|Obj->Stack Increment]] * :SS2: [[ObjState|Obj->State]] * :T1: :T2: :SS2: [[DonorType|Object System->Donor Type]] * :T2: [[Fixture|Object System->Fixture]] * :T1: :T2: :SS2: [[Immobile|Object System->Immobile]] * :T1: :T2: :SS2: [[SymName|Object System->Symbolic Name]] * :T1: :T2: :SS2: [[Transient|Object System->Transient]] * :T1: :T2: :SS2: [[PhysAIColl|Physics->Misc->AI Collides With]] * :T1: :T2: :SS2: [[CollisionType|Physics->Misc->Collision Type]] * :T1: :T2: :SS2: [[MovingTerrain|Physics->Misc->MovingTerrain]] * :T1: :T2: :SS2: [[PhysPPlate|Physics->Misc->Pressure Plate]] * :T1: :T2: :SS2: [[PhysRope|Physics->Misc->Rope]] * :T1: :T2: :SS2: [[PhysAttr|Physics->Model->Attributes]] * :T1: :T2: :SS2: [[PhysControl|Physics->Model->Controls]] * :T2: [[ConveyorVel|Physics->Model->ConveyorVelocity]] * :T1: :T2: :SS2: [[PhysDims|Physics->Model->Dimensions]] * :T2: [[PhysCanMant|Physics->Model->Mantleable]] * :T1: :T2: :SS2: [[PhysState|Physics->Model->State]] * :T1: :T2: :SS2: [[PhysType|Physics->Model->Type]] * :T1: :T2: :SS2: [[PhysExplode|Physics->Projectile->Explode Me]] * :T1: :T2: :SS2: [[PhysFaceVel|Physics->Projectile->Faces Velocity]] * :T1: :T2: :SS2: [[PhysInitVel|Physics->Projectile->Initial Velocity]] * :T1: :T2: :SS2: [[LauncherMass|Physics->Projectile->Launcher Mass]] * :T1: :T2: :SS2: [[CanAttach|Physics->Terrain->Can Attach]] * :T1: :T2: :SS2: [[Climbability|Physics->Terrain->Climbability]] * :T1: :T2: :SS2: [[Elasticity|Physics->Terrain->Elasticity]] * :T1: :T2: :SS2: [[Friction|Physics->Terrain->Friction]] * :SS2: [[ArmrStatsDesc|Player->Armor Stats]] * :SS2: [[BaseStatsDesc|Player->Base Stats]] * :SS2: [[CharGenRoom|Player->Char Gen Room]] * :SS2: [[CharGenYear|Player->Char Gen Year]] * :SS2: [[DrugStatsDesc|Player->Drug Stats]] * :SS2: [[HackTime|Player->Hack Duration]] * :SS2: [[HackVisi|Player->Hack Visibility]] * :SS2: [[RadAmb|Player->Hazard->Rad Ambient]] * :SS2: [[RadAbsorb|Player->Hazard->Rad Base Absorb]] * :SS2: [[RadDrain|Player->Hazard->Rad Drain]] * :SS2: [[RadRecover|Player->Hazard->Rad Recover Rate]] * :SS2: [[Toxin|Player->Hazard->Toxin]] * :SS2: [[HelpText|Player->HelpText]] * :SS2: [[ImplTechDesc|Player->Implant Skills]] * :SS2: [[ImplStatsDesc|Player->Implant Stats]] * :SS2: [[MiniGames|Player->Mini Games]] * :SS2: [[PlayerNameDesc|Player->Name]] * :SS2: [[PsiOver2Desc|Player->Overload State 2]] * :SS2: [[PsiOverDesc|Player->Overload State]] * :SS2: [[PsiPower2Desc|Player->Psi Powers 2]] * :SS2: [[PsiPowerDesc|Player->Psi Powers]] * :SS2: [[PsiStatsDesc|Player->Psi Stats]] * :SS2: [[RsrchRep|Player->Research Report]] * :SS2: [[Service|Player->Service]] * :SS2: [[BaseTechDesc|Player->Tech Skills]] * :SS2: [[TraitsDesc|Player->Traits]] * :SS2: [[BaseWeaponDesc|Player->Weapon Skills]] * :T1: :T2: :SS2: [[Position|Position]] * :T1: :T2: [[Blood|Prox->Blood]] * :T1: :T2: [[Fungus|Prox->Fungus]] * :SS2: [[Alchemy|Psi->Alchemy Val]] * :SS2: [[FabCost|Psi->Fabricate Cost]] * :SS2: [[Fabricate|Psi->Fabricate Quantity]] * :SS2: [[NotPullable|Psi->NotPullable]] * :SS2: [[PsiPower|Psi->Power Description]] * :SS2: [[PsiRadar|Psi->Radar Type]] * :SS2: [[PsiShield|Psi->Shield Description]] * :SS2: [[PsiState|Psi->State]] * :T1: :T2: :SS2: [[Puppet]] * :T1: :T2: :SS2: [[AnimLight|Renderer->Anim Light]] * :T1: :T2: :SS2: [[BitmapAnimation|Renderer->Bitmap Animation]] * :T2: [[BitmapWorld|Renderer->Bitmap Worldspace]] * :T2: :SS2: [[Bump Map|Renderer->Bump Map]] * :SS2: [[CameraObj|Renderer->Camera Attach]] * :T2: [[Corona|Renderer->Corona]] * :T2: :SS2: [[SelfLit|Renderer->Dynamic Light]] * :T1: :T2: :SS2: [[ExtraLight|Renderer->Extra Light]] * :T2: [[Face State|Renderer->Face State]] * :T2: [[Face|Renderer->Face Textures]] * :T1: :T2: :SS2: [[FlowGroup|Renderer->Flow Group]] * :T1: :T2: :SS2: [[HasRefs|Renderer->Has Refs]] * :SS2: [[HUDTime|Renderer->HUD Duration]] * :T2: [[INVISIBLE|Renderer->Invisible]] * :T1: :T2: :SS2: [[Light|Renderer->Light]] * :T1: :T2: :SS2: [[LightColor|Renderer->LightColor]] * :T1: :T2: :SS2: [[MeshAttach|Renderer->Mesh Attach]] * :T2: [[MeshTex|Renderer->Mesh Textures]] * :T1: :T2: :SS2: [[RenderType|Renderer->Render Type]] * :T2: [[ObjShad|Renderer->Runtime Object Shadow]] * :T1: :T2: :SS2: [[SelfIllum|Renderer->Self Illumination]] * :T1: [[SelfLit|Renderer->Self Lit]] * :T1: :T2: :SS2: [[Shadow|Renderer->Shadow]] * :T1: :T2: :SS2: [[Spotlight|Renderer->Spotlight]] * :T2: [[SpotAmb|Renderer->SpotlightAndAmbient]] * :T1: :T2: :SS2: [[AnimTex|Renderer->Texture Anim Data]] * :SS2: [[TransRate|Renderer->Transluce Rate]] * :T1: :T2: :SS2: [[RenderAlpha|Renderer->Transparency (alpha)]] * :T1: :T2: :SS2: [[FlowColor|Renderer->Water Flow Color Index]] * :T1: :T2: :SS2: [[WaterColor|Renderer->Water Texture Color]] * :T2: :SS2: [[Z-Bias|Renderer->Z-Bias]] * :T1: :T2: :SS2: [[Acoustics|Room->Acoustics]] * :T1: :T2: :SS2: [[Ambient|Room->Ambient]] * :T1: :T2: [[Automap|Room->Automap]] * :T1: :T2: :SS2: [[RoomGrav|Room->Gravity %]] * :T2: [[LoudRoom|Room->Loud Room]] * :T1: :T2: :SS2: [[RenderFlash|SFX->FlashBombInfo]] * :T1: :T2: :SS2: [[FrameAniConfig|SFX->FrameAnimationConfig]] * :T1: :T2: :SS2: [[FrameAniState|SFX->FrameAnimationState]] * :T1: :T2: :SS2: [[HeatDisks|SFX->Heat Disks]] * :T1: :T2: :SS2: [[Particle|SFX->Particle]] * :T1: :T2: :SS2: [[PGLaunchInfo|SFX->Particle Launch Info]] * :T1: :T2: [[ParticleType|SFX->Particle Type]] * :T1: :T2: :SS2: [[ParticleGroup|SFX->Particles]] * :T1: :T2: :SS2: [[Spark|SFX->Spark]] * :T1: :T2: :SS2: [[SchActionSnd|Schema->Action]] * :T1: :T2: :SS2: [[SchAttFac|Schema->Attenuation Factor]] * :T1: :T2: :SS2: [[Class Tags|Schema->Class Tags]] * :T1: :T2: :SS2: [[SchLastSample|Schema->Last Sample]] * :T1: :T2: :SS2: [[SchLoopParams|Schema->Loop Params]] * :T1: :T2: :SS2: [[Material Tags|Schema->Material Tags]] * :T1: :T2: :SS2: [[SchMsg|Schema->Message]] * :T1: :T2: :SS2: [[SchPlayParams|Schema->Play Params]] * :T1: :T2: :SS2: [[SchPriority|Schema->Priority]] * :SS2: [[Psi Tags|Schema->Psi Tags]] * :SS2: [[ApparID|Script->Apparition]] * :SS2: [[AudioLog|Script->Audio Data]] * :SS2: [[BookData|Script->Book Data]] * :SS2: [[ConsumeType|Script->Consume Type]] * :SS2: [[DelayTime|Script->Delay Time]] * :SS2: [[EcoState|Script->EcoState]] * :SS2: [[EcoType|Script->EcoType]] * :SS2: [[Ecology|Script->Ecology]] * :SS2: [[FailSound|Script->Failure Sound]] * :SS2: [[HackKey|Script->Hack Key]] * :SS2: [[HackLock|Script->Hack Lock]] * :SS2: [[KeypadCode|Script->Keypad Code]] * :SS2: [[LockMsg|Script->Locked Message]] * :SS2: [[MsgTime|Script->Message Time]] * :SS2: [[MetapropType|Script->Metaprop Type]] * :SS2: [[ObjList|Script->Objlist Arg]] * :SS2: [[QBName|Script->QB Name]] * :SS2: [[QBVal|Script->QB Val]] * :SS2: [[ShakeAmt|Script->Shake Strength]] * :SS2: [[Shove|Script->Shove]] * :SS2: [[SignalType|Script->Signal Type]] * :SS2: [[Spawn|Script->Spawn]] * :T1: :T2: [[TerrRepDestroy|Script->TerrReplaceDestroy]] * :T1: :T2: [[TerrRepOff|Script->TerrReplaceOff]] * :T1: :T2: [[TerrRepOn|Script->TerrReplaceOn]] * :T1: :T2: [[ScriptTiming|Script->Timing]] * :T2: [[TrapFlags|Script->Trap Control Flags]] * :SS2: [[TripFlags|Script->Trap Control Flags]] * :SS2: [[UseMsg|Script->Use Message]] * :SS2: [[FrobSound|Script->Use sound]] * :T1: :T2: :SS2: [[Scripts]] * :T1: :T2: :SS2: [[JointPos|Shape->Joint Positions]] * :T1: :T2: :SS2: [[ModelName|Shape->Model Name]] * :T1: :T2: :SS2: [[Scale|Shape->Scale]] * :T1: :T2: :SS2: [[OTxtRepr0|Shape->TxtRepl r0]] * :T1: :T2: :SS2: [[OTxtRepr1|Shape->TxtRepl r1]] * :T1: :T2: :SS2: [[OTxtRepr2|Shape->TxtRepl r2]] * :T1: :T2: :SS2: [[OTxtRepr3|Shape->TxtRepl r3]] * :T2: [[Face Pos|Sound->Face Motions]] * :SS2: [[ObjSoundName|Sound->Object Sound]] * :T2: :SS2: [[PrjSound|Sound->Projectile Sound]] * :T1: :T2: :SS2: [[Speech|Speech->Current Speech]] * :T1: :T2: :SS2: [[SpchNextPlay|Speech->Last Played]] * :T1: :T2: :SS2: [[MaxSpchPause|Speech->Pause Max]] * :T1: :T2: :SS2: [[MinSpchPause|Speech->Pause Min]] * :T1: :T2: :SS2: [[SpchVoice|Speech->Voice]] * :T1: :T2: :SS2: [[VoiceIdx|Speech->Voice Index]] * :T1: :T2: :SS2: [[TextureID|Texture->Index]] * :T1: :T2: [[TrapQVar|Trap->Quest Var]] * :T1: :T2: :SS2: [[CfgTweqDelete|Tweq->Delete]] * :T1: :T2: :SS2: [[StTweqDelete|Tweq->DeleteState]] * :T1: :T2: :SS2: [[CfgTweqEmit|Tweq->Emit]] * :T1: :T2: :SS2: [[CfgTweq2Emit|Tweq->Emit2]] * :T1: :T2: :SS2: [[CfgTweq3Emit|Tweq->Emit3]] * :T1: :T2: :SS2: [[CfgTweq4Emit|Tweq->Emit4]] * :T1: :T2: :SS2: [[CfgTweq5Emit|Tweq->Emit5]] * :T2: [[StTweq2Emit|Tweq->Emitter2State]] * :T1: :T2: :SS2: [[StTweq3Emit|Tweq->Emitter3State]] * :T1: :T2: :SS2: [[StTweq4Emit|Tweq->Emitter4State]] * :T1: :T2: :SS2: [[StTweq5Emit|Tweq->Emitter5State]] * :T1: :SS2: [[StTweq2Emit|Tweq->EmitterState]] * :T1: :T2: :SS2: [[StTweqEmit|Tweq->EmitterState]] * :T1: :T2: :SS2: [[CfgTweqBlink|Tweq->Flicker]] * :T1: :T2: :SS2: [[StTweqBlink|Tweq->FlickerState]] * :T1: :T2: :SS2: [[CfgTweqJoints|Tweq->Joints]] * :T1: :T2: :SS2: [[StTweqJoints|Tweq->JointsState]] * :T1: :T2: :SS2: [[CfgTweqLock|Tweq->Lock]] * :T1: :T2: :SS2: [[StTweqLock|Tweq->LockState]] * :T1: :T2: :SS2: [[CfgTweqModels|Tweq->Models]] * :T1: :T2: :SS2: [[StTweqModels|Tweq->ModelsState]] * :T1: :T2: :SS2: [[CfgTweqRotate|Tweq->Rotate]] * :T1: :T2: :SS2: [[StTweqRotate|Tweq->RotateState]] * :T1: :T2: :SS2: [[CfgTweqScale|Tweq->Scale]] * :T1: :T2: :SS2: [[StTweqScale|Tweq->ScaleState]] * :T1: :T2: :SS2: [[BaseWpnDmg|Weapon->BaseDamage]] * :T2: [[WpnTerrColl|Weapon->Collides With Terrain]] * :T1: :T2: :SS2: [[CurWpnDmg|Weapon->CurDamage]] * :T1: :T2: :SS2: [[WpnExposure|Weapon->Exposure]] * :SS2: [[MelDesImpct|Weapon->Melee: Impact Destroy Pct]] * :T2: [[ModeChangeMeta|Weapon->Mode Change Metaproperty]] * :T2: [[ModeUnchngeMeta|Weapon->Mode Change-back Metaproperty]] * :T1: :T2: :SS2: [[SwingExpose|Weapon->SwingExpose]] * :T2: [[Weather|Weather->Local Weather]]