====== Creating Resources ====== ===== Models & Meshes ===== === AI Meshes === * [[Import AI from DEDX]] -- This tutorial describes how to copy an AI from Dromed Deluxe to be used in a stand-alone mission. === Porting Objects === * [[object_files]] -- Extracting an object from some package for use in your own fan mission === Terrain-Like Objects === * [[objectroofs]] -- Make rooftops out of objects to allow greater complexity ===== Textures ===== > NOTEME Creating custom texture families to be used on terrain. * [[Texture Tutorial]] -- How to make custom textures. ===== Sound Schemas ===== * [[Schema Files]] -- Samples of schema files and what it all means. * [[http://www.willadsenfamily.org/us/don/ttlg/voice/va_tutorial.htm|Voice acting tutorial]] -- This tutorial focuses on the technical side of recording and editing your own voice or others' voices using free Audacity software for Windows and Linux, with a bit also about Windows Sound Recorder. Last updated May 2006. ===== Motion Schemas ===== > NOTEME Create new skeletal animations for AIs. ===== Other Customizations ===== > NOTEME Other ways to change the appearance of the game, such as new fonts and menus.